

In the final version, the fight takes place on the Touch Screen with Tails and the boss' health on the Top Screen. The boss fight takes place on the Top Screen, with the Touch Screen constantly showing the Sonic Rush logo.The rolling head move is harder to dodge and doesn't have a "double" version.The Egg Hammer Mega takes only four hits to destroy.You don't get an extra life when you get 100 rings.The boost meter still flashes yellow, but boosting still drains the meter like normal. The "infinite boost" mode for maxing out the Tension Gauge is unfinished.Enemies don't go flying when you boost into them, they simply explode.In the final game, this move is mapped to the R button. The Jump Dash/Homing Attack is mapped to the Jump button, like most other Sonic games.Sonic's looking up animation is different.Sonic doesn't react to being tapped on the Touch Screen.Boosting into the large Eggman wheel doesn't kill Sonic - he simply passes through.The Boost meter can be refilled by running.This ability is available in the DS version of Sonic Colors, which uses the same engine as Sonic Rush.

No Game Over screen appears for the latter.

It’s on its way, as the game director confirmed. So, if you are patient – you don’t have to make that Japanese account wait for the demo to come to your regional store. It’s not too late to judge after experiencing it” You should notice that it is different from past Sonic games and other open world games. If you are wondering whether to buy it, please try playing it once. “We have prepared a trial version for the Switch version only! It will be distributed sequentially to each country from now on.
